everything's for sale somewhere

Black market price guide

A reference sheet for whatever your smuggler's picking up between jobs. Prices reflect standard Imperial supply rates. Hutt space marks it up because they know you're desperate and out of options.

OrdnanceNotesPrice
Concussion missileHigh yield, less effective vs. heavy armor500 cr / missile
Proton torpedoExtreme yield, devastating vs. shields and capital ships750 cr / torpedo
Blaster gasEffectPrice (per 10 units, light weapons)
Tibanna (red bolt)Standard ammunition, no modifier1 cr
Eleton (yellow bolt)−25% to all standard weapon stats1 cr
Sig (purple bolt)Bypasses soak unless Beskar or Phrik10 cr
Pothium (blue bolt)+50% effectiveness vs. droids, −25% vs. organics1 cr
Iroluun / Tibanna mix (green bolt)+25% effectiveness vs. shields1 cr
Projectile ammunitionNotesPrice
Small calibre lead slugsStandard stats · 1 enc / 50 units100 cr / 50 units
Large calibre lead slugsStandard stats · 1 enc / 30 units100 cr / 30 units
Small calibre tungsten slugs20% soak bypass except Beskar · 1 enc / 50 units200 cr / 50 units
Large calibre tungsten slugs20% soak bypass except Beskar · 1 enc / 30 units200 cr / 30 units
Standard fletchetsStandard stats · 1 enc / 500 units200 cr / 500 units
Virbo fletchets×100% damage vs. unarmored targets · 1 enc / 500 units1,000 cr / 500 units
Wookiee bowcaster boltsStandard stats · 1 enc / 20 units500 cr / 20 units

Encumbrance (ENC) measures how much stuff you're hauling around. Track it, or your character becomes a guy who can't run because his backpack is doing too much.